Plague: 1; bunnyhero: 0

October 25th, 2010 § Comments Off on Plague: 1; bunnyhero: 0 § permalink

So after almost 3 weeks I’m finally feeling close to normal. Whiskey tango foxtrot! Plague from hell.

That means there’s no way I could get anything approved for the app store before October ends. I suppose, in theory, I could get something ready to at least submit by then, but that means completing a whole game in a week’s time. It’s possible, but to be honest I’m not sure if I’m up to it.

October challenge week 1: ha! :(

October 8th, 2010 § Comments Off on October challenge week 1: ha! :( § permalink

I’m off to a terrible start, unfortunately :( This month started off very busy, with little time for me to work on the challenge, and now I’ve been struck down with some kind of plague that makes it very difficult to concentrate on anything for any length of time.

All I’ve got so far are two rectangles on the screen. In theory, this will become a gameplay prototype. In practice… it’s two rectangles on the screen.

I sure hope I get better quick. Not going to give up just yet. In the meantime, I think I’ll just go and have a little lie down somewhere.

October Challenge

October 1st, 2010 § Comments Off on October Challenge § permalink


I have decided to try my hand at the October Challenge, AKA PoV’s Challenge. It’s a personal challenge to create and sell at least one copy of a game before the end of October.

I’ve been meaning to participate in one of these game-making challenges for a while (like Ludum Dare, or Toronto Game Jam), but never have, partly because those 2- or 3-day sprints are a little too easy to procrastinate about (blink and they’re over! and I am a master procrastinator), and partly because they seem a little too intensive for me in my advancing age (I like sleep!).

This one seems like something I could actually do and yet still be a kick-in-the-pants challenge. I like that PoV references NaNoWriMo in his post :)

Since I plan to make an iOS game, fulfilling the last part of the challenge (sell a copy) is partly at the mercy of Apple’s app review process, but I’m going to give it my best shot anyway. And of course I plan to blog about it all here.

Wish me [good] luck! And let me know if you’ll be participating too.