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	<title>bunnyhero dev</title>
	<atom:link href="http://www.bunnyhero.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bunnyhero.org</link>
	<description>Notes on iPhone, Flash and Web development</description>
	<lastBuildDate>Mon, 07 Nov 2011 21:49:05 +0000</lastBuildDate>
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		<item>
		<title>RIP Steve Jobs</title>
		<link>http://www.bunnyhero.org/2011/10/06/rip-steve-jobs/</link>
		<comments>http://www.bunnyhero.org/2011/10/06/rip-steve-jobs/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 18:37:41 +0000</pubDate>
		<dc:creator>bunnyhero</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[steve jobs]]></category>

		<guid isPermaLink="false">http://www.bunnyhero.org/?p=556</guid>
		<description><![CDATA[Thanks for everything you brought to this world.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bunnyhero.org/wp-content/uploads/2011/10/247-isad.png"><img src="http://www.bunnyhero.org/wp-content/uploads/2011/10/247-isad.png" alt="A Mac, an iPhone and an iPod mourn Steve Jobs&#039; passing" title="iSad" width="484" height="578" class="aligncenter size-full wp-image-557" /></a><br />
Thanks for everything you brought to this world.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Exploring Flixel</title>
		<link>http://www.bunnyhero.org/2011/03/07/exploring-flixel/</link>
		<comments>http://www.bunnyhero.org/2011/03/07/exploring-flixel/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 03:35:20 +0000</pubDate>
		<dc:creator>bunnyhero</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://www.bunnyhero.org/?p=531</guid>
		<description><![CDATA[Flixel is a free, open source 2D game engine built in ActionScript 3, from Adam Atomic, creator of Canabalt and other games. I became especially curious about Flixel ever since the iOS version of Canabalt went open source at the end of 2010. Both the Flash and iOS versions of Canabalt use Flixel. I understand [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.bunnyhero.org/wp-content/uploads/2011/03/flixel-header.png" alt="exploring flixel" title="exploring flixel" width="500" height="171" class="aligncenter size-full wp-image-546" style="margin: 0" /><br /><a href="http://flixel.org/">Flixel</a> is a free, open source 2D game engine built in ActionScript 3, from <a href="http://adamatomic.com">Adam Atomic</a>, creator of <a href="http://www.canabalt.com/">Canabalt</a> and other games. I became especially curious about Flixel ever since the iOS version of Canabalt <a href="http://blog.semisecretsoftware.com/nearly-25000-raised-for-charity-canabalt-goes">went open source at the end of 2010</a>. Both the Flash and iOS versions of Canabalt use Flixel. I understand that the iOS port of Flixel is still early, and from what I can tell, documentation for the iOS port is essentially nonexistent as of yet.</p>
<p>Regardless, here is my plan:</p>
<ol>
<li>Learn Flixel and create a game</li>
<li>Port it to iOS <em>[EDIT: that is, port <strong>my game</strong> to iOS, using the Flixel iOS port that is in the Canabalt source]</em></li>
<li>???</li>
<li>PROFIT!!!</li>
</ol>
<p>&#8230;all while blogging about the experience, of course. At least, that&#8217;s the idea &#8212; no promises that I&#8217;ll actually get very far! If I get really ambitious I might even write a tutorial at some point.</p>
<h3>First experiences</h3>
<p>Getting started with Flixel was pretty easy, thanks to the &#8220;Hello, World&#8221; tutorials available on the <a href="http://flashgamedojo.com/wiki/index.php?title=Category:Flixel">Flash Game Dojo wiki</a> (which appears to be the main documentation hub for Flixel). After that I wasn&#8217;t sure where to go next, since the documentation is a bit scattered and disorganized. I did find some great info on the <a href="https://github.com/AdamAtomic/flixel">Github project page</a> and <a href="https://github.com/AdamAtomic/flixel/wiki">wiki</a>, which oddly is not linked to from the Flixel home page (as I said, a bit scattered). Perhaps Flash Game Dojo is where all the action is supposed to be now? I&#8217;m not really sure.</p>
<p>What I&#8217;m finding most helpful right now are the very simple example games, complete with source code, provided by Adam Atomic, which are a great help to see how the framework expects things to be set up. The <a href="http://flixel.org/flxteroids/">FlxTeroids</a> source code is instructive, as well as <a href="http://flixel.org/EZPlatformer/">EZPlatformer</a> (which has a <a href="http://flashgamedojo.com/wiki/index.php?title=EZPlatformer_%28Flixel%29">nice tutorial</a> with it).</p>
<p>Despite the disorganization, there is a lot of good information out there, including the very active <a href="http://flixel.org/forums/">forums</a> (which I&#8217;ve not yet explored).</p>
<h3>A question of units</h3>
<p>One bit of info I couldn&#8217;t find was what units the FlxObject class uses for velocity and acceleration. I did a quick experiment, and it turns out that velocity is in <em>pixels per second</em>, and acceleration is in <em>pixels per second per second</em> &#8212; all very sensible, but it wasn&#8217;t explicitly stated anywhere I could find. Similarly, the angle and angularVelocity members are in <em>degrees</em> (not radians) and <em>degrees per second</em>.</p>
<h3>What&#8217;s next?</h3>
<p>This has been a bit of a rambling blog post (I, too, am a bit scattered!). Next I decide on what kind of game to make (something very simple) and start making it! Along the way I will share what I&#8217;ve learned.</p>
<p>Stay tuned&#8230;!</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>An iOS dev comic</title>
		<link>http://www.bunnyhero.org/2011/02/21/an-ios-dev-comic/</link>
		<comments>http://www.bunnyhero.org/2011/02/21/an-ios-dev-comic/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 01:56:35 +0000</pubDate>
		<dc:creator>bunnyhero</dc:creator>
				<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.bunnyhero.org/?p=524</guid>
		<description><![CDATA[It&#8217;s a black art&#8230; if you can even get it to work.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.bunnyhero.org/wp-content/uploads/2011/02/combined-vertical1.png" alt="" title="magic" width="400" height="918" class="aligncenter size-full wp-image-529" /><br />
It&#8217;s a black art&#8230; if you can even get it to work.</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Descriptive text in iPhone settings bundles</title>
		<link>http://www.bunnyhero.org/2011/02/14/descriptive-text-in-iphone-settings-bundles/</link>
		<comments>http://www.bunnyhero.org/2011/02/14/descriptive-text-in-iphone-settings-bundles/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 20:06:43 +0000</pubDate>
		<dc:creator>bunnyhero</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[settings]]></category>

		<guid isPermaLink="false">http://www.bunnyhero.org/?p=505</guid>
		<description><![CDATA[Back in the iPhone OS 3.x days, I would stare longingly at the Settings bundles in Apple&#8217;s built-in iPhone apps: If an app wanted explanatory text in the Settings app, you pretty much had to make do with Titles and Group titles. Ugly. It turns out that in iOS 4.0 and higher, Apple allowed for [...]]]></description>
			<content:encoded><![CDATA[<p>Back in the iPhone OS 3.x days, I would stare longingly at the Settings bundles in Apple&#8217;s built-in iPhone apps:<br />
<img src="http://www.bunnyhero.org/wp-content/uploads/2011/02/appleapps2.png" alt="" title="apple apps" width="448" height="311" class="aligncenter size-full wp-image-517" /></p>
<p>If an app wanted explanatory text in the Settings app, you pretty much had to make do with Titles and Group titles. Ugly.</p>
<p>It turns out that in iOS 4.0 and higher, Apple allowed for third-party apps to have descriptive text too. And I only found out about this last week (I noticed its use in the Ladidude app).</p>
<p>The longer descriptive text is called &#8220;<strong>Footer text</strong>&#8221; in Apple&#8217;s nomenclature, and can be attached to any Group. To add your own, do the following:</p>
<ol>
<li>Open your Settings.bundle Root.plist in Xcode</li>
<li>Go to the group you want footer text attached to.</li>
<li>Add a new Item to the Group and edit the key to be &#8220;FooterText&#8221; (you&#8217;ll have to type &#8220;FooterText&#8221; in manually):<br />
<img src="http://www.bunnyhero.org/wp-content/uploads/2011/02/footer-text-2.png" alt="" title="Adding footer text" width="491" height="253" class="aligncenter size-full wp-image-508" /></li>
<li>The set the value to whatever text you want to show up. If you need to insert linefeeds, type option-Enter.<br />
<img src="http://www.bunnyhero.org/wp-content/uploads/2011/02/footer-text-3.png" alt="" title="editing footer text" width="496" height="239" class="aligncenter size-full wp-image-509" /></li>
<li>Now you can visit your app&#8217;s settings in the Settings app. It should look something like this:<br />
<img src="http://www.bunnyhero.org/wp-content/uploads/2011/02/footer-text-4.png" alt="" title="Final footer text" width="320" height="299" class="aligncenter size-full wp-image-510" /></li>
</ol>
<p>If your app is compatible with iPhone OS 3.x as well, not to worry: the extra FooterText key is simply ignored on pre-iOS4 devices.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Simplifying wireless iPhone app distribution with PHP</title>
		<link>http://www.bunnyhero.org/2011/02/07/simplifying-wireless-iphone-app-distribution-with-php/</link>
		<comments>http://www.bunnyhero.org/2011/02/07/simplifying-wireless-iphone-app-distribution-with-php/#comments</comments>
		<pubDate>Mon, 07 Feb 2011 19:31:52 +0000</pubDate>
		<dc:creator>bunnyhero</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Server]]></category>
		<category><![CDATA[ios 4]]></category>
		<category><![CDATA[ota]]></category>

		<guid isPermaLink="false">http://www.bunnyhero.org/?p=484</guid>
		<description><![CDATA[iOS 4.0 came with the ability to distribute your ad hoc apps over the air, which is very convenient for testers. More details are available on Apple&#8217;s website. Unfortunately, doing this manually can be a bit of a hassle, partly because the everything in the XML manifest requires absolute URLs. I&#8217;ve created a PHP script [...]]]></description>
			<content:encoded><![CDATA[<p>iOS 4.0 came with the ability to distribute your ad hoc apps over the air, which is very convenient for testers. More details are available <a href="http://developer.apple.com/library/ios/featuredarticles/FA_Wireless_Enterprise_App_Distribution/Introduction/Introduction.html#//apple_ref/doc/uid/TP40009979-CH1-SW11">on Apple&#8217;s website</a>. Unfortunately, doing this manually can be a bit of a hassle, partly because the everything in the XML manifest requires absolute URLs.</p>
<p>I&#8217;ve created a PHP script that makes this task somewhat easier.</p>
<p><strong>Requirements:</strong><br />
A web server that runs PHP 5 with the following extensions:</p>
<ul>
<li>ZIP</li>
<li>either MBString or Iconv</li>
<li>either BC or GMP or phpseclib</li>
</ul>
<p><strong>Installation/usage:</strong></p>
<ol>
<li><a href="http://www.bunnyhero.org/static/ota-php/ota-php.zip">Download</a> and unzip the files into a new directory on your web server.</li>
<li>Create a directory for each app you want to deploy (the directory cannot have any spaces in its name!).</li>
<li>In this directory, put:
<ul>
<li>the <code>.IPA</code> file of your app, built using Xcode&#8217;s &#8220;Build &#038; Archive&#8221; command (no spaces in the filename)</li>
<li>the <code>.mobileprovision</code> file (again, no spaces in the filename)</li>
<li>a 512&#215;512 PNG file named <code>iTunesArtwork.png</code> (case-sensitive)</li>
<li>a 72&#215;72 PNG file named <code>Icon.png</code> (case-sensitive)</li>
</ul>
<p>The directory structure should look like this:<br />
<img src="http://www.bunnyhero.org/wp-content/uploads/2011/02/ota-directory.png" alt="Directory layout for wireless app distribution PHP script" width="400" height="393" class="aligncenter size-full wp-image-487" />
</li>
<li>Now visit the web page that corresponds to the directory where you unzipped the files. You should see something like this:<br />
<img src="http://www.bunnyhero.org/wp-content/uploads/2011/02/ota-website.png" alt="" width="251" height="166" class="aligncenter size-full wp-image-489" /><br />
with one entry for each directory.</li>
<li>Visit the same page on an iOS device running iOS 4.0 or higher. You should be able to install the app simply by tapping on the corresponding &#8220;app&#8221; link. You shouldn&#8217;t need to install the provisioning profile separately, but if you do, it can also be installed via the web site by tapping on the &#8220;provisioning profile&#8221; link.</li>
</ol>
<p>That&#8217;s it. I admit the code is a bit of a mess, as it was hacked together relatively quickly. I haven&#8217;t been able to get it working when there are spaces in the names of the files or directories. Perhaps someone else can fix that :)</p>
<p>This code uses the <em>very</em> useful <a href="https://github.com/rodneyrehm/CFPropertyList">CFPropertyList PHP library</a> by Rodney Rehm to parse the Info.plist file that&#8217;s in the IPA, to extract all the info required by the XML manifest. That&#8217;s how the magic happens.</p>
<p><a href="http://www.bunnyhero.org/static/ota-php/ota-php.zip"><strong>Download the files here.</strong></a></p>
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		<item>
		<title>Push notification head-scratcher, solved</title>
		<link>http://www.bunnyhero.org/2010/12/21/push-notification-head-scratcher-solved/</link>
		<comments>http://www.bunnyhero.org/2010/12/21/push-notification-head-scratcher-solved/#comments</comments>
		<pubDate>Tue, 21 Dec 2010 21:01:42 +0000</pubDate>
		<dc:creator>bunnyhero</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.bunnyhero.org/?p=473</guid>
		<description><![CDATA[So here I was, testing push notifications on various devices. I plugged in the old iPod touch (which had been out of juice for a few weeks) and ran the app on it in the Xcode debugger. But something odd was happening. After my appDelegate called registerForRemoteNotificationTypes:, I was not getting any response callback at [...]]]></description>
			<content:encoded><![CDATA[<p>So here I was, testing push notifications on various devices. I plugged in the old iPod touch (which had been out of juice for a few weeks) and ran the app on it in the Xcode debugger.</p>
<p>But something odd was happening. After my appDelegate called <code>registerForRemoteNotificationTypes:</code>, I was not getting any response callback at all; neither <code>application: didRegisterForRemoteNotificationsWithDeviceToken:</code> <em>nor</em> <code>application: didFailToRegisterForRemoteNotificationsWithError:</code> was being called. That&#8217;s right, not even an error callback.</p>
<p>Meanwhile, the code was working fine on my iPhone. A few quick Google searches didn&#8217;t turn up anything very useful, except for one suggestion to try installing another app from the app store that used push notifications. I figured that would at least be good for a test.</p>
<p>I launched the App Store app, and tried to download Boxcar. I immediately got this alert:</p>
<div id="attachment_474" class="wp-caption aligncenter" style="width: 210px"><a href="http://www.bunnyhero.org/wp-content/uploads/2010/12/IMG_0001.png"><img src="http://www.bunnyhero.org/wp-content/uploads/2010/12/IMG_0001-200x300.png" alt="Alert: Cannot connect to the App Store. A secure connection could not be established. Please check your Date &#038; Time settings." title="Date &amp; time settings" width="200" height="300" class="size-medium wp-image-474" /></a><p class="wp-caption-text">The clue!</p></div>
<p>Aha! Of course. Because the iPod touch&#8217;s battery had died, its clock had been reset to 1969, and thus could not make an SSL connection to Apple&#8217;s servers. Setting the iPod&#8217;s clock to the correct data and time fixed the issue: push notifications were now working correctly.</p>
<p>I just thought I&#8217;d document this in the off chance that it might help someone else :)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Generating certificates for push notifications? Don&#8217;t use Chrome!</title>
		<link>http://www.bunnyhero.org/2010/11/03/generating-certificates-for-push-notifications-dont-use-chrome/</link>
		<comments>http://www.bunnyhero.org/2010/11/03/generating-certificates-for-push-notifications-dont-use-chrome/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 18:57:28 +0000</pubDate>
		<dc:creator>bunnyhero</dc:creator>
				<category><![CDATA[Browsers]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[apns]]></category>
		<category><![CDATA[chrome]]></category>
		<category><![CDATA[push]]></category>
		<category><![CDATA[stackoverflow]]></category>

		<guid isPermaLink="false">http://www.bunnyhero.org/?p=468</guid>
		<description><![CDATA[Thank you again Stack Overflow, for telling me why the Apple Push Notification service SSL Certificate Assistant (on the iOS Provisioning Portal) kept rejecting my certificate signing request. It turns out that for whatever reason, if you try uploading your certificate signing request using Chrome, it will fail with an error (Chrome bug? site bug?). [...]]]></description>
			<content:encoded><![CDATA[<p>Thank you again Stack Overflow, for telling me <a href="http://stackoverflow.com/questions/994761/iphone-developer-portal-wont-accept-my-csr/3775958#3775958">why the Apple Push Notification service SSL Certificate Assistant (on the iOS Provisioning Portal) kept rejecting my certificate signing request</a>.</p>
<p>It turns out that for whatever reason, if you try uploading your certificate signing request using Chrome, it will fail with an error (Chrome bug? site bug?). So: <strong>use Safari</strong> (or Firefox, apparently, based on the comments)!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Plague: 1; bunnyhero: 0</title>
		<link>http://www.bunnyhero.org/2010/10/25/plaue-1-bunnyhero-0/</link>
		<comments>http://www.bunnyhero.org/2010/10/25/plaue-1-bunnyhero-0/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 18:20:21 +0000</pubDate>
		<dc:creator>bunnyhero</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[october challenge]]></category>

		<guid isPermaLink="false">http://www.bunnyhero.org/?p=463</guid>
		<description><![CDATA[So after almost 3 weeks I&#8217;m finally feeling close to normal. Whiskey tango foxtrot! Plague from hell. That means there&#8217;s no way I could get anything approved for the app store before October ends. I suppose, in theory, I could get something ready to at least submit by then, but that means completing a whole [...]]]></description>
			<content:encoded><![CDATA[<p>So after almost 3 weeks I&#8217;m finally feeling close to normal. Whiskey tango foxtrot! Plague from hell.</p>
<p>That means there&#8217;s no way I could get anything approved for the app store before October ends. I suppose, in theory, I could get something ready to at least submit by then, but that means completing a whole game in a week&#8217;s time. It&#8217;s possible, but to be honest I&#8217;m not sure if I&#8217;m up to it.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>October challenge week 1: ha! :(</title>
		<link>http://www.bunnyhero.org/2010/10/08/october-challenge-week-1-ha/</link>
		<comments>http://www.bunnyhero.org/2010/10/08/october-challenge-week-1-ha/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 19:19:10 +0000</pubDate>
		<dc:creator>bunnyhero</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[october challenge]]></category>

		<guid isPermaLink="false">http://www.bunnyhero.org/?p=453</guid>
		<description><![CDATA[I&#8217;m off to a terrible start, unfortunately :( This month started off very busy, with little time for me to work on the challenge, and now I&#8217;ve been struck down with some kind of plague that makes it very difficult to concentrate on anything for any length of time. All I&#8217;ve got so far are [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m off to a terrible start, unfortunately :( This month started off very busy, with little time for me to work on the <a href="http://www.bunnyhero.org/2010/10/01/october-challenge/">challenge</a>, and now I&#8217;ve been struck down with some kind of plague that makes it very difficult to concentrate on anything for any length of time.</p>
<p>All I&#8217;ve got so far are two rectangles on the screen. In theory, this will become a gameplay prototype. In practice&#8230; it&#8217;s two rectangles on the screen.</p>
<p>I sure hope I get better quick. Not going to give up just yet. In the meantime, I think I&#8217;ll just go and have a little lie down somewhere.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>October Challenge</title>
		<link>http://www.bunnyhero.org/2010/10/01/october-challenge/</link>
		<comments>http://www.bunnyhero.org/2010/10/01/october-challenge/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 20:51:02 +0000</pubDate>
		<dc:creator>bunnyhero</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[october challenge]]></category>

		<guid isPermaLink="false">http://www.bunnyhero.org/?p=442</guid>
		<description><![CDATA[I have decided to try my hand at the October Challenge, AKA PoV&#8217;s Challenge. It&#8217;s a personal challenge to create and sell at least one copy of a game before the end of October. I&#8217;ve been meaning to participate in one of these game-making challenges for a while (like Ludum Dare, or Toronto Game Jam), [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.bunnyhero.org/wp-content/uploads/2010/10/october-challenge.jpg" alt="" title="october challenge" width="470" height="199" class="aligncenter size-full wp-image-447" /><br />
I have decided to try my hand at <a href="http://www.ludumdare.com/compo/2010/09/22/povs-challenge-make-a-game-sell-1-copy/">the October Challenge, AKA PoV&#8217;s Challenge</a>. It&#8217;s a personal challenge to create and <em>sell</em> at least one copy of a game before the end of October.</p>
<p>I&#8217;ve been meaning to participate in one of these game-making challenges for a while (like <a href="http://www.ludumdare.com/">Ludum Dare</a>, or <a href="http://www.tojam.ca/">Toronto Game Jam</a>), but never have, partly because those 2- or 3-day sprints are a little too easy to procrastinate about (blink and they&#8217;re over! and I am a master procrastinator),  and partly because they seem a little too intensive for me in my advancing age (I like sleep!).</p>
<p>This one seems like something I could actually <em>do</em> and yet still be a kick-in-the-pants challenge. I like that PoV references <a href="http://www.nanowrimo.org/">NaNoWriMo</a> in his post :)</p>
<p>Since I plan to make an iOS game, fulfilling the last part of the challenge (sell a copy) is partly at the mercy of Apple&#8217;s app review process, but I&#8217;m going to give it my best shot anyway. And of course I plan to blog about it all here.</p>
<p>Wish me [good] luck! And let me know if you&#8217;ll be participating too.</p>
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