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	<title>bunnyhero dev &#187; Flash CS3</title>
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	<description>Notes on iPhone, Flash and Web development</description>
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		<title>Flash CS3 top-left redux</title>
		<link>http://www.bunnyhero.org/2009/02/11/flash-cs3-top-left-redux/</link>
		<comments>http://www.bunnyhero.org/2009/02/11/flash-cs3-top-left-redux/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 01:27:31 +0000</pubDate>
		<dc:creator>bunnyhero</dc:creator>
				<category><![CDATA[Flash CS3]]></category>
		<category><![CDATA[JSFL]]></category>

		<guid isPermaLink="false">http://www.bunnyhero.org/?p=120</guid>
		<description><![CDATA[Last May, I complained about the change in the &#8220;Info&#8221; panel from Flash MX 2004 to Flash CS3. Since I needed the functionality, I whipped up a very simple (and crude) panel to let me see and edit the top-left of an element. Download the compiled panel and the source code. As you can see, it&#8217;s very primitive. Select the element you want to operate on, and click &#8220;Get topLeft&#8221; to read the values of its top and left bounds. Click &#8220;Set topLeft&#8221; to move the selected element. This comes in handy for changing a MovieClip&#8217;s registration point while leaving its visual position intact. Select a MovieClip instance, click &#8220;Get topLeft,&#8221; then edit the MovieClip and slide its contents around so that the registration point is where you want. Exit MovieClip editing, then click &#8220;Set topLeft&#8221; (without changing the values in the edit fields). The instance will go back to its original visual position.]]></description>
			<content:encoded><![CDATA[<p>Last May, I <a href="http://www.bunnyhero.org/2008/05/15/flash-cs3-and-the-case-of-the-missing-upper-left-coordinates/">complained about the change in the &#8220;Info&#8221; panel from Flash MX 2004 to Flash CS3</a>. Since I needed the functionality, I whipped up a very simple (and crude) panel to let me see and edit the top-left of an element.</p>
<p>Download the <a href="http://www.bunnyhero.org/static/topleft/topLeft.swf">compiled panel</a> and the <a href="http://www.bunnyhero.org/static/topleft/topLeft_panel.zip">source code</a>.</p>
<p><img class="alignnone size-full wp-image-123" title="topLeft" src="http://www.bunnyhero.org/wp-content/uploads/2009/02/2009-02-11_1856.png" alt="topLeft" width="443" height="216" /></p>
<p>As you can see, it&#8217;s very primitive. Select the element you want to operate on, and click &#8220;Get topLeft&#8221; to read the values of its top and left bounds. Click &#8220;Set topLeft&#8221; to move the selected element.</p>
<p>This comes in handy for changing a MovieClip&#8217;s registration point while leaving its visual position intact. Select a MovieClip instance, click &#8220;Get topLeft,&#8221; then edit the MovieClip and slide its contents around so that the registration point is where you want. Exit MovieClip editing, then click &#8220;Set topLeft&#8221; (without changing the values in the edit fields). The instance will go back to its original visual position.</p>
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		<title>Flash CS3 and the case of the missing upper-left coordinates</title>
		<link>http://www.bunnyhero.org/2008/05/15/flash-cs3-and-the-case-of-the-missing-upper-left-coordinates/</link>
		<comments>http://www.bunnyhero.org/2008/05/15/flash-cs3-and-the-case-of-the-missing-upper-left-coordinates/#comments</comments>
		<pubDate>Thu, 15 May 2008 19:40:36 +0000</pubDate>
		<dc:creator>bunnyhero</dc:creator>
				<category><![CDATA[Flash CS3]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://www.bunnyhero.org/?p=73</guid>
		<description><![CDATA[So I finally upgraded to Flash CS3, and I noticed something that has changed in the UI. You see that little button I circled? In Flash 8, that button would toggle the X, Y fields between displaying the coordinates of the selected object&#8217;s upper-left corner and its registration point. In Flash CS3, though, the button toggles between showing the object&#8217;s transformation point vs its registration point. There seems to be no way to show the object&#8217;s upper-left corner coordinates any more! Unfortunately this was a feature I used a lot. I could write down an object&#8217;s upper-left coordinates so that I could later restore its visual position on the stage even if I changed the symbol&#8217;s registration or transformation points. Those numbers are critical if I want to edit a symbol&#8217;s registration point without disturbing its visual placement on the stage.]]></description>
			<content:encoded><![CDATA[<p>So I finally upgraded to Flash CS3, and I noticed something that has changed in the UI.</p>
<p><img src="http://www.bunnyhero.org/wp-content/uploads/2008/05/info-panel-cs3-b.png" alt="the info panel in flash cs3" title="info panel cs3" width="213" height="146" class="size-full wp-image-76" /><br />
You see that little button I circled?</p>
<p>In Flash 8, that button would toggle the X, Y fields between displaying the coordinates of the selected object&#8217;s <strong>upper-left corner</strong> and its <strong>registration point</strong>. In Flash CS3, though, the button toggles between showing the object&#8217;s <strong>transformation point</strong> vs its registration point.</p>
<p><em><strong>There seems to be no way to show the object&#8217;s upper-left corner coordinates any more!</strong></em></p>
<p>Unfortunately this was a feature I used a lot. I could write down an object&#8217;s upper-left coordinates so that I could later restore its <em>visual position</em> on the stage even if I changed the symbol&#8217;s registration or transformation points. Those numbers are critical if I want to edit a symbol&#8217;s registration point without disturbing its visual placement on the stage.</p>
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