Author Archives for bunnyhero

Firebug icons


Since I recently upgraded Firefox to version 3, I updated my Firebug install to version 1.2 Beta. One of the first things I noticed was that the little icon in the status bar had changed from a checkmark (or a grey slash when disabled) to the little insect icon (it’s grey when disabled, and colour [...]

Flash CS3 and the case of the missing upper-left coordinates


So I finally upgraded to Flash CS3, and I noticed something that has changed in the UI.

You see that little button I circled?
In Flash 8, that button would toggle the X, Y fields between displaying the coordinates of the selected object’s upper-left corner and its registration point. In Flash CS3, though, the button toggles between [...]

Scaring people with fullScreen


When Flash Player 9 goes into full screen mode, it pops up a little security message that tells the user how to exit full screen mode. It appears as white text on a semi-transparent black background so it is generally always visible (which is good). Still, I wondered if it could be obscured.
The message is [...]

Weird query string variable behaviour (ActionScript 2)


I just discovered some strange behaviour in the Flash player if you try to change variables passed in through the query string before the movie has finished loading.
That is:
If a movie is loaded with the URL:
movie.swf?a=initialValue
and the movie contains a script that does something like this:
_level0.a = “some other value”
the value of a will get [...]

Flash Player 9 April 2008 Security Update affects me too


So here I was, thinking that the Flash Player 9 security update (version 9.0.124) wasn’t going to affect me. A silly assumption, of course—I should have tested with the beta, regardless—but since I didn’t do anything fancy with sockets or web services, I thought I would be fine.
Ha!
I missed this section: “You have SWFs that [...]

Virtual Worlds


I am currently attending the Virtual Worlds conference in New York City. It’s quite a fascinating conference, covering full-blown 3D worlds (a la Second Life), browser-based paper doll communities (Stardoll) and everything in between. Flash is well-represented here; if it’s 2D or 2.5D virtual world (i.e. not a full 3D environment), it’s done in Flash, [...]

Tweaking gskinner’s compileProject script


Recently I had the need to rebuild a whole bunch of Flash movies, more than I wanted to do manually. Before writing my own JSFL script to automate the process, I did a quick Google search and found Grant Skinner’s FLA Batch Compiler script. It’s very flexible and very handy: exactly what I needed.
Grant’s script [...]

Welcome!


A few days ago I received an email informing me that my blog had been accepted for inclusion in the MXNA feed! I’d almost forgotten I’d applied. This is both exciting and terrifying
For the record, I have not been posting very often, although I hope to rectify that. And now that I am [...]

AIR Monster Attack updated to latest beta


No new features: just rebuilt and repackaged to run on AIR beta 3. Note that the newest AIR beta properly displays animated GIFs, which makes this silly app look much better
I did have to make a change from the original version, to conform to the new AIR HTML security model. My original code [...]

Weird Flash 8 compiler bug?


I haven’t delved into this in detail (so it could simply be an error on my part), but I had a function that returns a string. The string is long and complex, so my return statement looked something like this:

return
’string stuff’
+ ‘ more string stuff ‘ + [...]

bunnyhero

owner and webmaster of bunnyhero labs.